Ino and the Wu

A vertical coop adventure platformer about the power of friendship.

Ino and the Wu are the protagonists of the project that we were working on for around one year. In a team of four, my tasks were 2D Art, Game Design, UI Design and Project Management.



If you are interested in seeing more, visit Ino and the Wu or our Facebook Page.

More content will be uploaded here soon!

Thanks to my fantastic teammates Nils, Sarah and Arne! You are the best…



Path Out

 In 2016, I had the amazing opportunity to work with Causa Creations and Abdullah Karam on Path Out in an early stage, helping with logo and interface design. A game that uses a different approach to tell a touching story.

Path Out Key Art


Getting in trouble with the neighbour


Path Out
Causa Creations



The Fallen

Another amazing project with Georg Hobmeier was The Fallen, a 3D shooter with a twist, developed in a very limited time frame.



Play it here: The Fallen on
Check our the other fascinating projects by goldextra



Shift Happens

During my internship at Klonk Games from Oct 2015 until Jan 2016,
I had the pleasure to help them with their awesome coop puzzle platformer
“Shift Happens” and train my level design skills.

Extended Logo for Demo Version

The extended logo for the demo version on the splash screen



Hurts a bit

Level Design

By the way, congratulations on winning “Best Game Design”,
“Best Game for Children” and being nominated for “Best German Game” in 2016!

 Klonk Games
Shift Happens on Steam



Daily Lullaby

UI Design

In the 48 hours during the Global Game Jam 2016 (theme: rituals) we tried to create a game where you control your little village by playing the right music. If your villagers have enough to eat, are happy and clean, it all depends on you!

My tasks: UI design, Art

Thanks to: Jannik Bemm, Julia Schadler (for that beautiful logo!), Christina Kopp, Marcus Goitowski, Meral Leyla (without your music, nothing would have worked…)





Caged Download


A game created in 48 hours during the Global Game Jam 2015 in Werk1.

I was responsible of Game Graphics and Art. The other team members were José Rodolfo Freitas (Code/Shader), Michel Wacker (Code) and Meral Leyla (Music/SFX). The topic was “What do we do now?” and our game is about being locked up and trying to distract yourself in order not to go crazy from loneliness. Or maybe, could that be the solution?


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